#include "DirectionalLight.h"

using namespace GalliumEngine;

DirectionalLight::DirectionalLight(void) : Light()
{
	direction = Vector3(1.0f,0.0f,-1.0f);
}

DirectionalLight::~DirectionalLight(void)
{
}

void DirectionalLight::setLightDirection(Vector3 _direction)
{
	direction = _direction;
}

Vector3 DirectionalLight::getLightDirection()
{
	return direction;
}
